ET: Legacy Asset Documentation¶
Welcome to ET: Legacy’s Asset Documentation!
The original assets included in pak0, pak1 and pak2 unfortunately weren’t included in the source release. For ET: Legacy to ever become independent of these paks, there is the need of creating replacements. To keep a proper overview of the process, this documentation includes a full list of all original assets and the state of their replacements in ET: Legacy.
Contents¶
- Asset Documentation
- Foreword
- Documentation
- animations
- botfiles
- characters
- configs
- fonts
- gfx
- icons
- levelshots
- lights
- locale
- maps
- mapscripts
- materials
- menu
- models
- ammo
- foliage
- furniture
- gibs
- mapobjects
- archeology
- blitz_sd
- book
- cab_sd
- cmarker
- debris
- dinghy_sd
- electronics
- etl_plane
- flag
- furniture
- goldbox_sd
- light
- logs_sd
- miltary_trim
- pak75_sd
- plants_sd
- portable_radar_sd
- props_sd
- pump_sd
- radios_sd
- raster
- rocks_sd
- siwa_props_sd
- spool_sd
- supplystands
- tanks_sd
- toolshed
- tree
- trees_sd
- tree_desert_sd
- tree_temperate_sd
- vehicles
- weapons
- xlab
- xlab_props
- multiplayer
- players
- powerups
- shards
- weaphits
- weapons2
- scripts
- simpleicons
- sound
- sprites
- text
- textures
- alpha
- assault
- assault_rock
- awf
- awf_props
- battery_wall
- broken_castle
- bunker_sd
- castle_door
- castle_wall
- castle_wood
- cathedrale_wall
- chat
- chateau
- chat_wood
- common
- decals
- desert_sd
- detail_sd
- doors
- effects
- egypt_door_sd
- egypt_floor_sd
- egypt_props_sd
- egypt_trim_sd
- egypt_walls_sd
- egypt_walls_xp
- egypt_windows_sd
- egypt_wood_sd
- factory_sd
- forest_sd
- fueldump_sd
- graveyard
- lights
- liquids_sd
- metals_sd
- metal_misc
- miltary_door
- miltary_wall
- occult
- props
- props_sd
- railgun_props
- rubble
- seawall_wall
- sfx
- skies
- skies_sd
- sleepy
- snow
- snow_sd
- stone
- swf
- temperate_sd
- terrain
- tobruk_roof_sd
- tobruk_wall_sd
- tobruk_windows_sd
- town_floor
- town_roof
- town_wall
- town_window
- town_wood
- tree
- village
- village_interior
- wood
- xlab_floor
- xlab_props
- xlab_wall
- ui
- weapons